Sun, Oct 29 to Fri, Nov 3 (Washington D.C.)
The emerging "serious games" sector represents a significant new opportunity for companies to use cutting-edge entertainment technologies to solve problems and provide simulated training experiences that educate and inform. Many commercial games are already in use for purposes other than entertainment. Titles such as SimCity, Civilization, America's Army and others have been used as learning tools in schools and industries across the globe.




